The Marble texture is a Procedural texture that can create marble-like noise. It is similar to a Turbulence texture, but more fine-tuned to create marble-like patterns (figure 1). In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.
Figure 1: The Marble texture connected to the DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. input of a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters..
Power
Controls the texture's overall brightness.
Offset
Sets the texture position in 3D space.
Omega
Controls detail in the underlying fractal pattern.
Variance
Randomizes the Marble pattern.
UVW Transform
Positions, scales, and rotates the surface texture.
Projection
Sets how the texture projects onto the surface.