Marble Texture

 

The Marble texture is a Procedural texture that can create marble-like noise. It is similar to a Turbulence texture, but more fine-tuned to create marble-like patterns (figure 1). In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.

Marble_Fig01_Rhino_v2020

Figure 1: The Marble texture connected to the DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. input of a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters..

 

Marble Texture Parameters

 

Power

Controls the texture's overall brightness.

 

Offset

Sets the texture position in 3D space.

 

Omega

Controls detail in the underlying fractal pattern.

 

Variance

Randomizes the Marble pattern.

 

UVW Transform

Positions, scales, and rotates the surface texture.

 

Projection

Sets how the texture projects onto the surface.