Instance Color


This node can be used to apply colors from a texture map across instanced objects. This node is used in conjunction with Scatter transform where the Scatter will have an instance ID (ie. each block instance will have a unqiue instance ID). Please refer to for for details.


So in summary, if there are 5 occurrences of a block instance, you could have an Instance Color node with an imported texture map feeding different colors on each block instance.