Clamp Texture

 

The Clamp texture provides a minimum and maximum value to clamp the values of an incoming texture map (figure 1).

 

In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.

Clamp_Texture_Fig01_Rhino_v2020

Figure 1: The Maximum value has been lowered to clamp out the lighter values of a Turbulence node.