Checks Texture

 

The Checks procedural texture is useful for making stripes, checkerboard, and grid patterns (figure 1). The parameters consist of UVW Transform and Projection inputs.

 

In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.

Checks_Texture_Fig01_Rhino_v2020

A Checks texture map connected to the DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. pin on a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. node.