The Alpha Image texture utilizes the image's native alpha channel to provide transparency (figure 1). This texture only accepts PNG, TIF, and EXRAlso known as OpenEXR. This image file format was developed by Industrial Light & Magic and provides a High Dynamic Range image capable of storing deep image data on a frame-by-frame basis. images.
In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.
Figure 1: A texture map's alpha channel is used to mask away areas of a diffuse surface when connected to the Opacity pin.
Alpha Image Parameters
Power
Controls image brightness. Lowering the value makes the image look darker.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.
Controls input image luminance, and tunes or color-corrects images if needed.
Invert
Inverts the texture values.
Linear Space Invert
Invert's the texture values on a linear texture map.
UV Transform
Positions, rotates, and scales the surface texture.
Projection
Accepts OctaneRender®Projection nodes. If nothing is connected to this input, the Image texture uses the surface's UV texture coordinates by default. This also changes the UV set if the original surface contains more than one UV set. For more details, see the Octane Projections topic in this manual.
Border Mode
Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively.