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Settings Tab
The Settings Tab tree contains all the Octane nodes defining the scene rendering parameters (ie. All nodes connected to the “rendertarget” node EXCEPT the mesh pin). Click on any of the settings to enable the edit options in the Node Parameters window.
The main rendertarget pins are:
- Camera – Position, target, aperture, etc.
- Resolution – The output render resolution
- Environment – Scene lighting (IBL or daylight)
- Imager – Post-work functions which can be changed without restarting the render
- Kernel – The core rendering method
- Postproc – Additional post-processing functions which can be changed without restarting the render
Right-click the rendertarget tree for additional options:
- Copy – Copies the currently selected node into the plugin clipboard. Only one node can be in the clipboard at any given time.
- Paste – Pastes the clipboard node into the currently selected tree node. The Paste option will only be available when the clipboard node is compatible with the currently select node pin.
- Load/Save as Default – allows you to save the current rendertarget as the “default” to be used on all new scenes.
- Import/Export Rendertarget Settings – save the current rendertarget to disk for re-loading in other scenes. Very useful for saving image based lighting setups so they can be quickly reloaded.
- Save Rendertarget to View – Saves this rendertarget to the current view, so that any changes made to this rendertarget will then only be applied to that view. After saving the rendertarget to a view, the view name is set in the rendertarget pin name.
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