Octane 2.1 Features

 

Render PassesRender passes allow a rendered frame to be further broken down beyond the capabilities of Render Layers. Render Passes vary among render engines but typically they allow an image to be separated into its fundamental visual components such as diffuse, ambient, specular, etc..

A new node has been added to the Rendertarget for Render Passes. By default, all passes are off, but you can enable individual passes, and when the Viewport is open, those enabled passes can be viewed via the Render Passes drop-down box in the Viewport.

The render statistics show the samples/pixel for the current render pass.

The two important pins in the Render Passes node are: