Deep Channel Kernel

The deep_channel_kernel creates false-color images of the scene, containing various types of information about the scene. In scenes where the environment is visible you should enable the alpha channel.

The following settings are available:

For display these values are scaled to get values approximately between 0 and 1. All tone mapping settings except for min_display_samples and gamma are ignored. Exposure is enabled for Z-depth, and will indicate the value which gets mapped to white. To save these channels you should use untonemapped EXRAlso known as OpenEXR. This image file format was developed by Industrial Light & Magic and provides a High Dynamic Range image capable of storing deep image data on a frame-by-frame basis..

The example below shows a Z-DepthA measure of object distances from the camera typically represented as a grayscale image. render.