Octane 3 Features

Octane 2 license holders will be able to use the Octane 3 version of the plugin at no cost whilst Octane 3 is in the alpha and beta test stage.

NOTE: This will be an ongoing list as new Octane 3 features are released by Otoy.

Minor Changes

Removed “Ambient” and “Sample Environment” GI Modes from the Direct Light kernel

Added new Render PassesRender passes allow a rendered frame to be further broken down beyond the capabilities of Render Layers. Render Passes vary among render engines but typically they allow an image to be separated into its fundamental visual components such as diffuse, ambient, specular, etc.. (see the Render Passes pins for details)

Removed a number of Render Passes pins, such as Tonemapping.

Environment MediumsThe behavior of light inside a surface volume described by scatter, absorption, and transmission characteristics.

Added Medium and Medium Radius pins have been added to the to the Daylight and Texture Environment settings to allow you to create scatter effects in the environment. Try setting the Medium Radius to approx 20 in order to ray sun rays.

Baking Camera

Set the Settings tab Camera node type to “Baking Camera”. The baked texturemap will be for all mesh items in the Baking Camera->Baking Group ID. To set the Baking Group ID of a mesh, select the mesh from the MaterialThe representation of the surface or volume properties of an object. tab, and set the “Baking Group” number.

OpenVDBDreamworks’ open-source C++ library housing the data structures and tools implementation for storing and manipulating volume data, like smoke and other amorphous materials. The purpose of OpenVDB is mostly to have an efficient way to store volumetric data in memory and on disk. It has evolved into a more general toolkit that also lets you accomplish other things, such as fracturing volumes, converting meshes to volumes and vice versa. However, it does not include a computational fluid dynamics solver, and therefore it cannot procedurally generate smoke or fire. OpenVDB is fully integrated as a library in OctaneRender. For more information about OpenVDB, check at http://www.openvdb.org/. Support

Not yet implemented.

Deep ImageRenders frames with multiple depth samples in addition to typical color and opacity channels. Rendering

Deep Image settings have been added to the kernel settings