Octane 2.1 Features

Render PassesRender passes allow a rendered frame to be further broken down beyond the capabilities of Render Layers. Render Passes vary among render engines but typically they allow an image to be separated into its fundamental visual components such as diffuse, ambient, specular, etc..

A new node has been added to the Rendertarget for Render Passes. By default, all passes are off, but you can enable individual passes, and when the Viewport is open, those enabled passes can be viewed via the Render Passes drop-down box in the Viewport.

The render statistics show the samples/pixel for the current render pass.

The two important pins in the Render Passes node are:

Motion Vector Pass

The Motion Vector pass is a special case, because Poser does not provide vertex velocities, so if you need to view this pass, use the following workflow:

  1. Animation tab->Export Animation (tick “Refresh Geometry Each Frame” and untick “Refresh Scene Each Frame). Click “Export Animation” and write to an OCS or ORBXThe ORBX file format is the best way to transfer scene files from 3D Authoring software programs that use the Octane Plug-in such as Octane for Maya, Octane for Cinema 4D, or OctaneRender Standalone. This format is more efficient than FBX when working with Octane specific data as it provides a flexible, application independent format. ORBX is a container format that includes all animation data, models, textures etc. that is needed to transfer an Octane scene from one application to another. file.
  2. Open the exported scene in Octane Standalone, enable the Render Passes->Motion Vector pass, tick the “MV” pass button.