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Limitations
- DLoading a Poser scene by double-clicking a pz3 file in the Windows file explorer, or selecting from your “Recent Files” will not load the previously saved Octane scene data for that file when Poser starts. This is due to a Poser bug which has been reported to the host application developers. Instead, use the Poser menu File -> Open to open any pz3 files which contain Octane scene data. [Unconfirmed on the Mac version]
- Picking (by clicking on a material in the Poser Material Room) does not select that material in the OctaneRender material tab if you have a camera selected in the Parameter Dials window. [Unconfirmed on the Mac version]
- If you delete a duplicated figure in Poser, when next reloading the scene, the figures may have been renamed, in which case the plugin will not have loaded the materials for the rename figure correctly. This has been reported as a bug to the host application developers and will be fixed. This is unconfirmed on the Mac version.
- Dynamic hair will render, however gives a poor result due to Octane needing polygons to render, and Poser dynamic hair being a strand of vertices. Instead use normal Poser transmapped hair, or ZBrush fibre hair.
- If you have selected a camera in Poser, the Poser Material Room material picker for Octane will not work.
- The in the Octane Render Viewport will not exactly match the Poser viewport for Dolly cameras .
- OctaneRender standalone allows an aperture of 0 to remove effects. This is not supported in the Poser plugin.
- Changing a camera zOrbit to be non-zero, AND using large xOrbit and yOrbit values puts the Octane camera out of rotation synchronisation.
- Rendering very fast animations (ie. renders requiring 1 or 2 secs per frame) will result in Poser not being able to change frames quickly enough. The “Maxsamples” kernel pin should be set to so that it takes at least 5 secs to render each frame.
- Rendering animations on a system where the Windows display adapter is the same card being used for Octane rendering (i.e., the on-board graphics card is not being used as the Windows display adapter) may result in joint control morphs not being applied to the Poser figure, resulting in mesh tearing. There have only been a very small number of reports of this issue occurring.
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