Turbulence

 

The Turbulence texture generates a Procedural noise texture that has a different quality than the Noise texture.

Turbulence_Texture_Fig01_Nuke_v2020

Figure 1: Turbulence texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel

 

Turbulence Texture Parameters

Power - Controls overall texture brightness.

Offset - Shifts the Turbulence pattern in 3D space.

Octaves - Sets the noise detail's scale.

Omega - Controls fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Determines how the texture projects onto the surface.

Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.

Invert - Inverts the Noise texture values.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Adjusts the Noise texture's luminance values.