The Sine Wave, Saw Wave, and Triangle Wave textures can create various banding or striped patterns. You can adjust the patterns' position, scale, and rotation in the UVW Transform parameter. The Offset parameter can shift the surface pattern's position.
Figure 1: A comparison of the Sine, Saw, and Triangle Wave textures
You can create interesting effects by using one of the wave textures as an input for another Procedural texture.
Figure 2 : A Sine Wave node controlling the Turbulance texture's Offset