The Ridged Fractal node produces a fractal pattern in grayscale format. In Figure 1, the Ridged Fractal node connects to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. pin. Note that the UVW transform scale values (S.X, S.Y, S.Z) are lowered a lot for the pattern to emerge on the surface.
Figure 1: A Ridged Fractal texture is connected to a Diffuse material
Power - Controls the texture's overall brightness.
Ridge Height - This specifies the height of the elevated parts of the fractal pattern.
Figure 2: Ridge Height examples
Octaves - Controls the amount of detail in the texture.
Omega - This specifies the difference per interval.
Figure 3: Omega setting examples
Lacunarity - Controls the size of the gaps in the fractal pattern.
UVW Transform - Controls the texture's position, scale, and rotation on the surface.
Projection - Determines how the texture projects onto the surface.