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What’s Included
Functionality Included in this Release
- Render OCS and scenes created with Octane Standalone or any of the Octane plugins. Any animated geometry or camera data from the OCS/ORBX file (in an ABC Scene Node) is tied to the Nuke timeline, so scrubbing the timeline will move the Octane time to the relevant point.
- Nuke 3d geometry (Cylinder, Cube, Card, Sphere and GeoRead) can be rendered with the OctaneRender Node, or if the OctaneRender node already has an OCS/ORBX file imported, any Nuke 3d geometry will be added to the scene.
- Edit Octane materials and render settings via the Octane NodeGraph editor window. Changes made in the NodeGraph window update immediately in the Nuke Viewer.
- Integration with HDR Light Studio, including LightPainting by mouse clicking the Nuke Viewer.
- Live updating of Nuke 3d Geometry transform changes to the Octane scene (and the Nuke Viewer). So if you move a cube, the Octane render picks the movement up immediately – no need for a scene refresh.
- Access all Octane (currently 38 different passes available) in the Nuke channel.
- Export an animation sequence (which can contain both import Octane geometry and Nuke 3d geometry) to ORBX or OCS for sending to a render farm.
- Import Octane geometry (from ABC and OBJ Mesh nodes) into the Nuke 3d scene for visualization purposes.
- The Octane camera can be controlled from a Nuke 3d Camera (connected to the OctaneRender node).
- Render animation sequences via the OctaneRender node as you would with the Nuke ScanlineRender node.
- Focus, , White Balance and HDR Light Studio LightPaint picking (by clicking geometry in the Nuke Viewer window) is supported.
Potential Future Functionality
- Python access to the Octane scene
- Add an animation node to animate Octane nodes within the Octane Node Graph
Limitations
Refer to Limitations
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