Using Octane Cameras

 

There are six types of camera nodes that can be added to the Nodegraph Editor window. The primary camera node type is the Thin Lens Camera. Camera nodes are connected to the Camera input pin on a Render Target node (Figure 1). There can be multiple camera nodes present in the Nodegraph Editor thus allowing for multiple camera locations from which to render a scene.

Using_Octane_Cameras_Fig01_Nuke_v2020

Figure 1: A Thin Lens Camera node is connected to the Camera input pin on a Render Target node.

 

There are six types of camera nodes available for adjusting the camera settings: