The Turbulence node generates a procedural turbulence.
Power - Controls overall texture brightness.
Offset - Shifts the Turbulence pattern in 3D space.
Octaves - Sets the noise detail's scale.
Omega - Controls fractal pattern detail.
Transform - Accepts a Transform node. Positions, rotates, and scales the texture.
Projection - Accepts a Projection node. If nothing is connected to this input, the texture uses the surface's first UV set.
Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.
Invert - Inverts the texture values.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Controls gamma correction.