The Triplanar Map texture works in conjunction with a Triplanar projection. This texture maps multiple input textures along the X, Y, and Z planes and blends the seams to create one seamless texture. Models can be textured quickly without requiring UVs.
Blend Angle - The angle on an edge to linearly blend two adjacent textures. Larger values soften the seams.
Coordinate Space - Coordinate space used when blending.
Transform - The blending cube transform. Accepts a Transform node.
Positive X/Y/Z Axis Texture - Texture to blend to on the positive X/Y/Z axis.
Negative X/Y/Z Axis Texture - Texture to blend to on the negative X/Y/Z axis.