The Ridged Fractal node produces a fractal pattern.
Power - Controls the texture's overall brightness.
Ridge Height - This specifies the height of the elevated parts of the fractal pattern.
Octaves - Controls the amount of detail in the texture.
Omega - This specifies the difference per interval.
Lacunarity - Controls the size of the gaps in the fractal pattern.
Transform - Accepts a Transform node. Positions, rotates, and scales the texture.
Projection - Accepts a Projection node. If nothing is connected to this input, the texture uses the surface's first UV set.