RGB Image

 

The RGB Image texture connects an external image file to any parameters that accept a texture map. For non-color inputs such as bump, save memory by using the Greyscale Image texture instead.

 

 

 

RGB Image Parameters

Filename - Full path and filename of the texture map. Accepts connections from a Modo Image Clip Filename channel or Image Sequence pattern channel.

Power - Controls image brightness.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Controls gamma correction.

Invert - Inverts the texture values.

Linear Space Invert - Inverts the image in Linear color space.

Transform - Accepts a Transform node. Positions, rotates, and scales the texture.

Projection - Accepts a Projection node. If nothing is connected to this input, the texture uses the surface's first UV set.

Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry.

Texture Import Type - Controls the texture's channel format and compression.

Reload Texture - Reload the texture after changing Texture Import Type.