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# Perspective

**Perspective** projection takes the world space coordinates and divides the X and Y coordinates by the Z coordinate. This can be useful for camera mapping, or creating projectors using an emission's distribution with a black border mode. The image is mapped to (-1, -1) - (1, 1), so by default, offsets are not needed to use this mapping for projectors or camera mapping.

## Perspective Projection Parameters

**Transform** - The transformation applied to the projection. Accepts a **Transform** node.

**Coordinate Space** - The coordinate space used by the projection.

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