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Octane Materials
There are several different types of materials in OctaneRender which can be applied to surfaces to achieve a variety of surface appearances and rendering effects.
nodes can be accessed from Create Nodes > New Material
- Composite Material - Mixes several materials using masks.
- Material - Used for rough, non-reflective materials, as well as light emitting meshes.
- Material - Used for shiny materials such as plastics.
- Layered Material - Constructs complex materials consisting of a base layer and several material layers.
- Metallic Material - Used for metallic materials.
- - Mixes two materials.
- Material - Optimizes rendering by helping the render kernel find important light sources.
- Material - Captures shadows.
- Material - Used for transparent materials such as glass.
- Toon Material - Used to produce a Cel Shaded look.
- Toon Ramp - Controls the shading on Toon materials.
- Universal Material - Combines several material types into a single material.
This section also includes other node categories associated with materials:
- Material Layers
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- Round Edges
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