OSL Delayed UV

 

The OSL Delayed UV projection is used to control the custom UV mapping of nodes connected via delayed inputs.

 

 

To learn more about scripting within OctaneRender® using the Open Shader LanguageA shading language developed by Sony Pictures Imageworks. There are multiple render engines that utilize OSL as it is particularly suited for physically-based renderers., refer to The Octane OSL Guide.