The Noise node generates four different types of procedural noise.




Noise Parameters

Noise Type - Selects the noise generator:

Octaves - Sets the noise detail's scale.

Omega - Controls the fractal pattern detail.

Transform - Accepts a Transform node. Positions, rotates, and scales the texture.

Projection - Accepts a Projection node. If nothing is connected to this input, the texture uses the surface's first UV set.

Invert - Inverts the texture values.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Controls gamma correction.

Contrast - Adjusts the Noise detail sharpness.