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# Cylindrical

**Cylindrical** projection performs mapping with a cylindrical shape. This projection provides a quick way to map cylindrical objects, however seams may be visible. The U coordinate is the longitude, and the V coordinate is the world space Y coordinate. For images, the mapping on the Y axis maps the image to the (-1, 1) interval. For procedural textures, the W coordinate is the distance from the Y axis.

## Cylindrical Projection Parameters

**Transform** - The transformation applied to the projection. Accepts a **Transform** node.

**Coordinate Space** - The coordinate space used by the projection.

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