Cylindrical projection performs mapping with a cylindrical shape. This projection provides a quick way to map cylindrical objects, however seams may be visible. The U coordinate is the longitude, and the V coordinate is the world space Y coordinate. For images, the mapping on the Y axis maps the image to the (-1, 1) interval. For procedural textures, the W coordinate is the distance from the Y axis.
Transform - The transformation applied to the projection. Accepts a Transform node.
Coordinate Space - The coordinate space used by the projection.