Baking Texture


The Baking Texture can bake arbitrary textures into an image. This allows you to use procedural textures with the Texture DisplacementThe process of utilizing a 2D texture map to generate 3D surface relief. As opposed to bump and normal mapping, Displacement mapping does not only provide the illusion of depth but it effectively displaces the actual geometric position of points over the textured surface. node. The image is baked automatically whenever an input is changed.



Baking Texture Parameters

Texture - The input texture.

Enable Baking - Enable texture baking. Disabling this pauses texture baking.

Resolution X/Y - Resolution of the baked texture.

Samples Per Pixel - The samples/px used for the baked texture.

Texture Type - The baked texture type.

RGB baking - Bakes the texture in RGB mode. Disable to bake in greyscale mode.

Power - Controls image brightness.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Controls gamma correction.

Invert - Inverts the texture values.

Linear Space Invert - Inverts the image in Linear color space.

Transform - Accepts a Transform node. Positions, rotates, and scales the texture.

Projection - Accepts a Projection node. If nothing is connected to this input, the texture uses the surface's first UV set.

Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry.