Baking Camera settings can be accessed from the Render Toolbar > Camera Button > Camera tab.
Camera - Allows you to select the camera type.
Baking Group ID - Specifies the group ID to bake. By default, all objects belong to the default baking group number 1.
UV Set - This determines the UV coordinates to use for baking.
Revert Baking - Flips the camera directions.
Padding Size - The number of pixels added to the UV map edges. The padding size is specified in pixels. The default padding size is set to 4 pixels, with 0 being the minimum and 16 being the maximum size.
Edge Noise Tolerance - Helps remove hot pixels appearing near the UV edges. Values close to 1 do not remove any hot pixels, while values near 0 attempts to remove them all.
UV Region Minimum X/Y - The coordinates in UV space for the origin of the bounding region for baking.
UV Region Size X/Y - This is the size in UV space of the bounding region for baking.
Use Baking Position - Uses the position of the Modo Camera for baking position-dependent artifacts.
Backface Culling - This determines whether to bake back-facing geometry.