Alpha Image


The Alpha Image texture outputs an image's native alpha channel. Supported files include DDS, PNG, TIF and EXRAlso known as OpenEXR. This image file format was developed by Industrial Light & Magic and provides a High Dynamic Range image capable of storing deep image data on a frame-by-frame basis..




Alpha Image Parameters

Filename - Full path and filename of the texture map. Accepts connections from a Modo Image Clip Filename channel or Image Sequence pattern channel.

Power - Controls image brightness.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Controls gamma correction.

Invert - Inverts the texture values.

Linear Space Invert - Inverts the image in Linear color space.

Transform - Accepts a Transform node. Positions, rotates, and scales the texture.

Projection - Accepts a Projection node. If nothing is connected to this input, the texture uses the surface's first UV set.

Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry.

Texture Import Type - Controls the texture's channel format and compression.

Reload Texture - Reload the texture after changing Texture Import Type.