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What’s New
- The OctaneRender® for Maya® v2018.x plugin no longer supports Maya® versions 2016 and earlier. OctaneRender® v4 also cannot run in Maya® 2019 - you need to buy an Enterprise Maintenance Upgrade license.
- OSL and Procedural vertex displacement.
- New rounded edges.
- OSL volume shaders.
- Bloom/glare thresholding.
- Improved volume AI denoiser.
- Composite material node.
- Layered materials.
- AI upsampler (Disabled if the output is a linear [unclamped] HDR image, because it is not supported.)
- Spectron volumetric lights.
- Vertex displacement with auto-bump.
- Moved affect roughness setting into Specular layer and Sheen layer nodes.
- Removed Coating layer, and turned the Dielectric layer back into the Specular layer.
- Changed Vertex displacement mixer to have dynamic pins in order to be consistent with other nodes, such as the Geometry group, Layer group, and others.
- Implemented Path Editor support for OctaneRender® nodes.
- Updated the Universal camera:
- All camera modes now conform to a unique set of pins.
- Added Equirectangular and Cubemap cameras.
- Added aberration, coma, field curvature, astigmatism, and spherical aberration to the Thin Lens camera.
- Added Keep-Upright to all cameras.
- Added clipping and pixel aspect ratio to Fisheye and Panoramic cameras.
- Added Lens Shift to the Panoramic camera.
- SubSampling mode: 2x2 and 4x4 feature from OctaneRender® Standalone is now supported in OctaneRender® 2019.1.x.
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