Triangle Wave Texture

 

The Sine Wave, Saw Wave, and Triangle Wave textures can create various banding or striped patterns. To control the position of the pattern, connect a Transform node to the texture’s Scale input.

These textures have a single Offset parameter, which adjusts the wave bands' position. Figures 1, 2, and 3 compare the different results from each texture applied to a model.

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Figure 1: A Saw Wave texture applied to a model

 

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Figure 2: A Sine Wave texture applied to a model

 

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FFigure 3: A Triangle Wave texture applied to a model

 

The primary differences between the Saw, Sine, and Triangle Wave textures are:

You can create interesting effects by using one of the Wave textures as an input for other Procedural textures. Figure 4 shows the result of using a Sine Wave as the input for a Turbulence texture's Offset.

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Figure 4 : A Sine Wave is used to control the offset of a Turbulence texture