Saw Wave Texture

 

The Sine Wave, Saw Wave, and Triangle Wave textures create various banding or striped patterns. To control the pattern's position, connect a Transform node to the texture’s Scale attribute.

These textures have a single Offset parameter that adjusts the position of the wave bands. Figures 1, 2, and 3 compare the different results from each Texture applied to a model.

TexturesWaves01

Figure 1: A Saw Wave texture applied to a model

 

TexturesWaves02

Figure 2: A Sine Wave texture applied to a model

 

TexturesWaves03

FFigure 3: A Triangle Wave texture applied to a model

 

The primary differences between the Saw, Sine, and Triangle Wave textures are:

You can create interesting effects using one of the Wave textures as an input for another Procedural texture. Figure 4 shows the result of using a Sine Wave as the Offset input of a Turbulence texture.

WaveTextures_fig04

Figure 4: A Sine wave controls the offset of a Turbulence texture