Ridged Fractal Texture

 

The Ridged Fractal texture produces a fractal pattern in grayscale format. This generates a memory-efficient texture with ridged waves and fractal patterns. Figure 1 shows the Ridged Fractal texture connected to a MaterialThe representation of the surface or volume properties of an object.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel.

Ridged_Fractal_Texture_Fig01_MAYA_v2022.jpg

Figure 1: A Ridged Fractal texture node is connected to a Material's Diffuse channel

 

Ridged Fractal Parameters

Power - Controls the Texture's overall brightness.

Offset - Controls the fractal pattern's values.

Octaves - Controls the amount of detail in the texture.

Omega - This specifies the difference per interval.

Lacunarity - Controls the size of the gaps in the fractal pattern.

Scale - Accepts a Transform node, which can change the noise's scale.

Projection - Accepts a Projection node, which determines how the noise maps to the surface. If left blank, the object's UV texture coordinates determine the mapping.