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# Relative Distance Texture

The **Relative Distance** node converts the distance to the origin from one of the specified reference transformations into a greyscale texture. Figure 1 is a simple example of using the Octane **3D Transform** node offset in the Y direction as the mix amount for an Octane **Mix Texture** node.

Figure 1: Using the Relative Distance node as a mix amount for red and blue RGB Spectrum nodes

### Relative Distance Texture Attributes

**Distance Mode** - Returns the Euclidean distance between the shaded point and the origin of the specified reference transform.

**Reference Transform** - Transform defining the coordinate system used to compute the distance metric.

**Use Full Transform** - If Enabled, the distances will be calculated after applying the full reference transform, including scale and rotation. If Disabled, only the translation is taken into account.

**Normalize Results** - Takes the result and normalizes the values between 0 and 1.

**Normalization Range** - Defines the minimum and maximum of the normalization range.

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