Random Color Texture


The Random Color texture outputs a random value, and is used for materials applied to instanced geometry (figure 1). This node has a single parameter. The Seed attribute alters the initial random value.


Figure 2: Random Color texture connected to a Mix texture's Amount input, and the result is plugged into a MaterialThe representation of the surface or volume properties of an object.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel