Procedural Effects Texture


The Procedural Effects texture node provides numerous procedural texture types typically used to construct effects-based materials (figure 1).


Figure 1: The Procedural Effects texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on the Octane logo


Procedural Effects Texture Attributes

Type - Determines the effect type to be used (figure 2).


Figure 2: A few examples of the procedural effect types available (from left to right) - Combustible Voronoi, Fractal, Kaleidoscope, Neon Strips, Paint Colors, Particles, Star Scroller, Wavey Colors


Time - The animation time stamp used to pan the textures across a surface.

Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.