Octane Baking Texture

 

The displacement function in Octane cannot utilize a procedural texture map. The Baking texture provides a way to bake procedural textures into an image to use as a Displacement map. With this texture node, you can use the full power of procedural textures for displacement.

The baking process uses the texture preview system, which appears as an image texture to the rest of the system. The baking is done whenever you change an input, and it is calculated on-the-fly. The internal image isn't stored in the project, so it needs recalculating whenever you load the project.

The Baking texture takes input from any Procedural texture map. The Baking texture then connects to a DisplacementThe process of utilizing a 2D texture map to generate 3D surface relief. As opposed to bump and normal mapping, Displacement mapping does not only provide the illusion of depth but it effectively displaces the actual geometric position of points over the textured surface. node, which then connects to the Displacement pin on an Octane material (figure 1).

OctaneBakingTexture_Fig01
Figure 1: The typical Hypershade network for using the Baking texture with Procedural texture maps

 

OctaneBakingTexture_Fig02
Figure 2: The rendered results from Figure 1