ORBX® Proxy


The ORBXThe ORBX file format is the best way to transfer scene files from 3D Authoring software programs that use the Octane Plug-in such as Octane for Maya, Octane for Cinema 4D, or OctaneRender Standalone. This format is more efficient than FBX when working with Octane specific data as it provides a flexible, application independent format. ORBX is a container format that includes all animation data, models, textures etc. that is needed to transfer an Octane scene from one application to another. ProxyAn object saved as a separate file with the purpose of being reused in larger scenes. This is used to minimize any addition to the total polygon count in the scene, especially if the scene requires the same object to appear several times. If used in conjunction with instancing, Proxies help keep very large scenes from reaching polygon limits and also keeps the relative file size of the main project file manageable. feature allows for existing ORBX files to be imported into Maya. The Octane NodeGraph window can then be used to edit the ORBX file (figure 1). For more information regarding the use of the Nodegraph Editor window, please refer to the OctaneRender® Standalone guide.


Figure 1: The IPRProvides artists a quick preview of the image prior to the final render, and efficiently allows for adjusting some elements in the scene such as lights, shaders and textures interactively. An IPR image contains shading and lighting data including some for visibility, in addition to the software render. window rendering the graph network developed directly in the Nodegraph Editor


The ORBX Proxy has three attribute options: the Edit button, which opens the Nodegraph Editor window; a Dummy Size slider, which controls the size of the proxy box that represents the geometry in the Maya® scene; and the Import From ORBX button, which imports complete ORBX or OCS files into the Nodegraph Editor window.


Figure 2: The attributes for the ORBX Proxy object