The Marble texture is a Procedural texture that can create marble-like noise (figure 1). It is similar to a Turbulence texture, but more fine-tuned to create marble-like patterns.
Figure 1: The Marble texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on the Octane logo
Power - Controls the texture's overall brightness.
Offset - Controls the position of Marble noise details.
Octaves - Adjusts the scale of detail in the noise.
Omega - Adjusts the noise detail's sharpness.
Variance - Controls the detail variation in the Marble texture.
Scale - Accepts an Octane Transform node, which can change the noise's position and scale.
Projection - Accepts an Octane Projection node, which determines how the noise maps to the surface. If left blank, the object's UV texture coordinates determine the mapping.