Octane HDRI

 

High Dynamic Range Lighting (HDRIAn image which presents more than 8 bit per color channel unlike most common image formats.) lighting in OctaneRender® for Maya® is achieved through the Octane SunSky node, which you can add from the Octane menu, or from the Octane Nodes category in the Hypershade window. From the SunSky node's parameters, choose Texture Environment from the Type attribute.

OctaneHDRI_Fig01_MAYA_v4_0
Figure 1: Selecting Texture Environment to add HDRI lighting to a scene

 

To utilize HDRI, add an HDRI texture map to the Texture attribute under the Texture Environment dropdown.

OctaneHDRI_Fig02_MAYA_v3_06_04
Figure 2: Adding an HDRI image to the Texture attribute under the Texture Environment dropdown