Instance Color Texture

 

The Instance Color texture holds an image and prepares each image pixel to be map to geometric instance IDs.

InstanceColorTexture_Fig01a_MAYA_v3_08

Figure 1: A Color texture map applied to instances via the Instance Color texture node

 

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Figure 2: The Instance Color texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. input

 

Instance Color Texture Attributes

Channel Format - Indicates the preferred channel format for the imported texture. The default is Auto which interprets the texture in its native format.

Power - Controls image brightness. Lowering the value makes the image look darker.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Controls input image luminance, and tunes or color-corrects images if needed.

Invert - Inverts the image.