The Instance Color texture holds an image and prepares each image pixel to be map to geometric instance IDs.
Figure 1: A Color texture map applied to instances via the Instance Color texture node
Figure 2: The Instance Color texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. input
Channel Format - Indicates the preferred channel format for the imported texture. The default is Auto which interprets the texture in its native format.
Power - Controls image brightness. Lowering the value makes the image look darker.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Controls input image luminance, and tunes or color-corrects images if needed.
Invert - Inverts the image.