Hagelslag Texture


The Hagelslag texture node produces a random candy sprinkle texture (figure 1).


Figure 1: The Hagelslag texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on the Octane logo


Hagelslag Texture Attributes

Density - Determines the number of sprinkles added to the texture map.

Random Seed - Changes the sprinkle pattern across a surface.

Sprinkle Radius - Determines the thickness of the sprinkle shapes.

Sprinkle Length - Determines the length of the sprinkle shapes.

Mask Texture - Sets the color of the sprinkle shapes.

Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.