The Cryptomatte AOVs work with the Direct Light and Path Tracing kernels to render Cryptomattes for use in compositing. They are rendered one at a time, and they contain the masks for all object layers or materials in a scene (figure 1). The masks also have correct anti-aliasing, and they take into account other features such as motion blur, transparency, and depth-of-field.
Figure 1: The IPRProvides artists a quick preview of the image prior to the final render, and efficiently allows for adjusting some elements in the scene such as lights, shaders and textures interactively. An IPR image contains shading and lighting data including some for visibility, in addition to the software render. Window displaying the Object Node Cryptomatte AOV type
Octane can generate Cryptomatte AOVs according to the following IDs: