Capture to Custom AOV Texture

 

The Capture to Custom AOV node can be used to apply a texture to a custom AOV pass (figure 1). Once a Capture to Custom AOV node has been connected to a material network, the custom AOV needs to be activated in the AOV List from the Octane Render Settings (figure 2). See the section on AOVs for more information on using the Octane AOV passes.

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Figure 1: The Capture to Custom AOV used to add the Fractal Noise pattern to the custom AOV 1 list

 

Capture_To_Custom_AOV_Texture_Fig02_MAYA_v2022.jpg

Figure 2: Adding the Custom AOV pass to the AOV List in the Octane Render Settings

Capture to Custom AOV Texture Attributes

Capture Texture - The texture that is being captured and written to the custom AOV and forwarded to the destinations of the capture texture node.

Custom AOV - Specifies the custom AOV for the texture to be written to.

Override Texture - The texture specified here will be recorded in the custom AOV but the captured texture is still what is forwarded to the destination of the capture node.