Texture Generators are used to create patterns that can be used alone or in combination with the Mapping and Colour textures to create memory-efficient, procedural textures. Procedural TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. can be used to create textures, bump maps and other advanced materials with minimal impact to GPUThe GPU is responsible for displaying graphical elements on a computer display. The GPU plays a key role in the Octane rendering process as the CUDA cores are utilized during the rendering process. memory. It is therefore advantageous to explore creating materials using these textures before resorting to image based textures.
Check Texture Node
The Check procedural texture is useful for making stripes, checkerboard, and grid patterns.
Marble Texture Node
RidgedFractal Texture Node
Turbulence Texture Node
The Turbulence texture can be used to create many different effects based on banded noise. This flexible texture can be used to create wood, marble, flesh, and many other useful textures.
Wave Texture Node
These textures can be used to create various banding effects.
Noise Texture Node
The noise texture node currently has 4 noise types: perlin, turbulence, circular and chips. “perlin” is like the turbulence node with “use turbulence” disabled. “turbulence” is like the turbulence node with “use turbulence” enabled. “circular” is a Worley noise and “chips” is a Voronoi noise.