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Lightwave3D Features Not Supported
This is a list of current Lightwave features not supported by the plugin:
- Octane doesn’t support complex polygons or polygons with holes. To avoid artifacts user must work only wth 3 or 4 vertex polygons.
- Octane is a render engine. It can’t use any kind of CPU shaders, materials, textures or any other kind of nodes available inside Lightwave. You must always use the Octane nodes to shade the objects. Lightwave material parameters like “T” texture layers or Lightwave nodes are not supported by the plugin. Only a few basic material parameters (color, diffuse, specular or transparency) are supported by Octane. An exception is the support of the LIghtwave procedural texture nodes, that can be used with Octane 2.0
- Lightwave native lights don’t work with Octane. Users must use only the Octane light to work with Octane.
- Octane has it’s own color space functions and tone mapping. To work with Octane user must always disable the Lightwave color space (set all values to Lineal). Lightwave color space functions are not supported by the plugin.
- Currently Octane doesn’t support all ray visibility options. Only dissolve functions and “Unseen by Camera” and “Cast Shadows” works.
- Octane can’t render particle systems, but you can use a LightWave instancer over a particle system to render object instances using the particles data. It also can’t work with 1 or 2 vertex polygons, but you can render 2 vertex polygons chains as Octane hairs.
- Lightwave Image Editor options are not supported by the plugin. Octane read the maps from the files itself, and can’t process the Image Editor options.
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