Introduction

Octane for Lightwave support all Octane shading using a set of custom Lightwave nodes that cover all Octane shading features.

Octane is a unbiased GPUThe GPU is responsible for displaying graphical elements on a computer display. The GPU plays a key role in the Octane rendering process as the CUDA cores are utilized during the rendering process. render engine. All shaders, textures and tools nodes must use CUDA GPU code. This makes all Lightwave surface, texture layers, nodes and tools not valid to be used inside Octane. It’s not possible to convert or use Lightwave shading system with Octane, user always must use the Octane shading nodes that Octane for Lightwave plugin add to the node editor.

This plugin supports only some basic Lightwave surface parameters: color, diffuse, specular or transparency. This basic parameters are only supported to allow a basic display of the scene objects, but user must use the nodal shading with Octane nodes to setup objects surfaces.

Smooth surfaces

To make possible surface smoothing user must enable the smooth parameter in the main Lightwave surface panel. Plugin also support the smooth angle available in this panel.

Enable and disable the smooth parameters change the geometry normals of the objects, and this information can’t be updated in real time, so while working with the IPRProvides artists a quick preview of the image prior to the final render, and efficiently allows for adjusting some elements in the scene such as lights, shaders and textures interactively. An IPR image contains shading and lighting data including some for visibility, in addition to the software render., user must always reload scene after change the smooth parameter.

All octane shaders (diffuse, glossy and specular) have a smooth parameter. This parameter can enable or disable smoothing in the surface even while main Lightwave smooth parameters is enabled, but always to get a smooth surface the Lightwave smooth parameter must be enabled.