Diffuse Material

DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. materials do not reflect light, and have the following parameters to adjust:

Bump / Normal

The Diffuse value gives the material it’s color.

Bump / Normal

Both the Bump and Normal channels can load images to control the amount of bump mapping and normal mapping. The Bump channel should be set to floatimage to load a bump map. The Normal channel should be set to the image data type to load a full color normal map.


Opacity sets the transparency of the material. Set the data type to alphaimage(if the image has an alpha channel) or floatimage (for black/white images) to load an image to set the transparency (use the Invert checkbox if necessary to adjust whether black or white regions are considered transparent.

Normal Smoothing

Normal Smoothing is a Boolean value that sets whether to smooth the normals of all meshes sharing that material. When off, the materials can be faceted and polygonal.


The Emission setting controls whether the material acts as a light source.