Vertex Displacement is a more robust displacement system that does not suffer from the same limitations as the traditional Displacement node. It works with all TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. and ProjectionsMethods for orienting 2D texture maps onto 3D surfaces., including Procedurals, OSL textures, and images. Height maps and Vector Displacement maps are also supported, and can be mixed using the Vertex Displacement mixer node.
Figure 1: A Vertex Displacement node connected to the Displacement input on a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters..
Vertex Displacement Parameters
Texture
All texture types are supported, including Images, Procedurals, and OSL textures.
Height
The displacement height in meters.
Mid Level
The image value that corresponds to no displacement. The range is always normalized to [0,1]. Set this value to 0.5 for image textures that use 50% to represent no displacement.
Map Type
Choose between Height maps and Vector Displacement maps.
Vector Space
Valid when Map Type is set to Vector Displacement.
Auto Bump Map
Generates an Automatic bump map to achieve fine details without requiring high subdivision levels. Only supports Height displacement maps.
Subdivision Level
The subdivision level applied to polygons using this material. Overrides the subdivision level set in Geometry preferences. Higher subdivision levels achieve greater displacement detail, but can also increase rendering and pre-processing times.