Random Map


The Random Map node will randomize the input texture with the selected Noise Function; Perlin, Unsigned Perlin, Cell and Hash (figure 1). The Scale slider will attenuate the result.


Figure 1: The Random Map node used to modify the output from a Marble Texture node


Random Map Parameters

Input Texture - The texture to operate upon. This can be an image texture or a procedural texture.

Input Scale - The scale of the randomization. Higher values cause repeating patterns.

Noise Function - Determines the function used to generate the random values.