Position

 

The Position texture node can be used to sample position data for the surface of an object (figure 1). The sampling coordinate system can be either World, Camera, or Object. This data is typically used to provide a world position pass that can be used in post-production for relighting techniques.

Tool_Position_Fig01_Houdini_v2022.JPG

Figure 1: The Position node used to sample the world position of a scene object